As you travel to the future, the graphics become more advanced, changing from a Game Boy Advance color palette, to a more complex 32-bit PlayStation 2D style with more colors and sprite detail, and finally ending up in glorious 3D. The story takes place in an original RPG world, where you wake up in a monochrome era, gaining additional abilities as you move forward and travel to different eras. Evoland 2‘s brand of humor is hit or miss some of it made me chuckle, other bits of dialogue made me groan. But this isn’t quite like Guacamelee!, a game which shoved internet memes in your face and hoped that you got a cheap laugh out of it. Honestly, a good meta achievement here would be challenging the player to spot all the influences that make up the parts of Evoland 2‘s whole. Others are a bit more subtle, but they’re there for all to see. Many of Evoland 2‘s references are instantly recognizable. It’s like going to a buffet and sampling many different foods, creating a diverse platter of game genres that are explored through its roughly 18 to 20-hour adventure. Evoland 2 expands on this idea significantly. It was an ambitious, but short affair, leaving those who played it wanting more. When it came out, the first Evoland had a pretty novel idea for the time: it was an evolution of the RPG genre, taking us through various graphical eras in gaming from the Game Boy to the modern 3D era, and everything in between.
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